EdTech 513: Project #3: Haiku Deck

I really enjoyed the simplicity and ease of use of Haiku Deck. This site allows you to create PowerPoint-like presentations, but limits your text. My goal was to have as little of text possible on each slide and have the main parts of the presentation be the visuals. Haiku Deck is awesome in that it allows you to search over 40 million images that fit your presentation needs. In addition, if you use the images provided by the site, it cites the photos used for you! How awesome!

For my presentation, I decided to do the basics of the marketing mix, also known as the 4 P’s (product, price, place, and promotion). This concept is the foundation of marketing. When using Haiku Deck, I learned that what I am teaching can easily be expressed in less text and awesome visuals. I love how I was able to keep each slide simple with just a picture and the topic that I was discussing as the title text. The slide notes allow for me to expand on what I would like to teach. This allows for a clean look and delivery of information, without the chaos of an overwhelming slide of text. I think this site would be great for not only teacher presentations, but student presentations as well. Not allowing a lot of text forces users to keep it to only what is absolutely necessary and then expand on each topic as they present. I believe this type of presentation would benefit audience engagement.

I will definitely be looking into using this site again. One disappointment was that you only get a 7 day free trial and then after there is a fee. However, I loved how easy it was to use and how it forced me to simplify my presentation! Click the link below to see my Haiku Deck:

Marketing Mix Haiku Deck

EdTech 513: Project #2: Static Multimedia Instruction

Learning Objectives: After viewing this tutorial, the learner will be able to successfully log in,  access, and save a document to their OneDrive student account.

Students will follow the 8 steps to complete the learning objectives. Please click the document to view the steps and corresponding screen shots.

I absolutely loved using Clarify and I am looking forward to using this tool in the future! I created instructions using screen shots before, but have never used a program that was this easy to use. It has all the tools that I need to screen shot, type steps that go with each picture, draw arrows and add boxes to highlight the part of the picture I am referring to, and so much more! I will be able to create tutorials in half the time it took me in the past. I also passed this tool on to our school’s technology specialist because I was so impressed by its ease of use and features.

The process for creating this tutorial first began by outlining the necessary steps to complete the learning objective. Then, I went through the process myself and took the screen shots along the way. Finally, I added in an additional notes, boxes, and arrows to highlight parts of the pictures that I felt would be beneficial to the learner.

This instructional tutorial demonstrates both the multimedia principle and contiguity principle 1. The multimedia principle recommends that “e-learning courses include words and graphics rather than words alone” (Clark & Mayer, 2008, pg. 70). I definitely agree with this principle as well as contiguity principle 1 that takes it a step further. This principle expresses the “need to coordinate words and graphics” (Clark & Mayer, 2008, pg. 93). In this assignment, this was accomplished by having the instructions in a step by step format right next to the picture of step that it was describing. I believe it is so important for a combination of text and graphics to be used when giving instructions. This gives learners another reference to make sure that they are on the right track. In addition, it saves time by being able to match their screen with the pictures and instructions.

References:

Clark, R. C. & Mayer, R. E. (2008). E-learning and the science of instruction. San Francisco, CA: Pfeiffer.

EdTech 513: Project #1: Sketchnote

For this week’s assignment, we were to read Ch. 4 and 5 in e-Learning and the Science of Instruction and create a Sketchnote on one of the given topics. I chose to create my Sketchnote on Contiguity Principle #1 which “involves the need to coordinate printed words and graphics” (Clark & Mayer, 2008, pg. 93). I downloaded the app SketchBook, and began by playing around with it and exploring all of its features. After I felt more comfortable with the tools and features, I brainstormed how I would explain the principle through a Sketchnote.

First, I wrote the name of the principle. Then I added in a description of what it entails by writing words + graphics = and then I drew a picture of a light bulb to symbolize learning. For my example of the principle, I drew a simple picture of a flower. I used different colors for each part of the flower and then labeled each part by writing the name of the part and drawing arrows with corresponding colors. The Sketchnote is displayed below.

image1

I really enjoyed working with SketchBook and exploring all of its features. It was a little difficult to get used to and I went back and forth from using a stylus and my finger. Tools that I used included pencil, pen, marker, spray painter, shape/line, text,  and the eraser. I was easily able to change the thickness and color of the tools that I was using. Challenges that I faced were getting it to look EXACTLY how I wanted it to. Although this was not necessary, having the option to quickly undo what I had drawn became a bad habit. It took me MUCH longer than it should have because I overused this button. If I were just drawing this Sketchnote out, I think it would have been interesting because there would have been little room for error and I wouldn’t have had the undo option. Another challenge that I faced was that I originally used the text tool to write the words. This created new layers in the project. I soon realized that with the free version, you are only allowed three layers. I had more words than I had layers so I had to go back and write them myself.

I learned that using Sketchnote apps such as SketchBook to promote visual learning would be great in the classroom. Currently, I try to have students create pictures that help them understand words and definitions as much as I can. I am a strong believer that this process helps them better understand marketing concepts. I think that even if you cannot create the “best” images, whatever you create will still help you learn the material better. The extra time spent adding graphics to represent words will deepen the knowledge learned and will benefit students long-term. I am looking forward to using the Sketchnote technique in my classroom!

References:

Clark, R. C. & Mayer, R. E. (2008). E-learning and the science of instruction. San Francisco, CA: Pfeiffer.